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Orks · Heavy Weapon

Shokk Attack Gun (Warp-Tunnel Snotling Projector)

The crowning lunatic achievement of Ork Big Mek science: a roaring warp-vacuum cannon that sucks terrified Snotlings through an unshielded tear in the Immaterium and materialises them directly inside enemy Terminator armour and tank crew compartments.

Orks

Origin
Orks
Characters
3
Units
4

Illustrated by Jose Manuel Morales Gonzalez (“Ork Mekboy shooting”, used with permission) · Additional gallery art by Damir Šnajder (“Ork battlewagon having fun.”), James Hague (“Ork Battlewagon Concept”), Alex Kazimirsky (“Ork Battlewagon game ready. Warhammer 40000”), Maria Masakra (“Coursework”), Phoebe Herring (“Dark Heresy Artworks IX”), I.Ben Naceur (“Ultramarin VS Warlord ork”), Styrak (“Marker artworks 2025”) (used with permission)

Lore & history

Across the blood-soaked battlefields of the forty-first millennium, few armaments command immediate recognition quite like the Shokk Attack Gun (Warp-Tunnel Snotling Projector). Associated foremost with the war-hosts of the Orks, this heavy weapon embodies the tactical doctrine, metallurgical mastery, and merciless lethality of its creators. Whether borne into the heart of a boarding action by legendary champions such as Mad Dok Grotsnik, Kaptin Badrukk, Ghazghkull Mag Uruk Thraka or issued to frontline formations including Flash Gitz, Meganobz, Weirdboyz, Burna Boyz, the Shokk Attack Gun (Warp-Tunnel Snotling Projector) has decided the fate of void-stations, hive spires, and fortress-monasteries from the Segmentum Solar to the Eastern Fringe.

In canonical records preserved within Codex: Orks (2nd–10th Ed.); Brutal Kunnin (Mike Brooks), the Shokk Attack Gun (Warp-Tunnel Snotling Projector) is never treated as a mere tool of war, but as a sacred or terrifying extension of its wielder's martial creed. Every surviving pattern—most notably the Souped-Up Shokk Attack Gun, Tellyport Blasta & Big Mek Warp-Vac—carries centuries of battle-honours, kill-tallies, and artificer modifications etched directly into its casing and load-bearing assemblies. When unleashed at close or medium quarters, its signature report and unmistakable silhouette—defined by dual-ring warp-aperture muzzle, vacuum intake hose, backpack Snotling-cage hopper, and spinning copper dynamo coils—serve both to rally allied formations and to shatter the morale of opposing infantry and armoured columns before the killing blow even lands.

Design, mechanism & battlefield effect

The internal engineering and battlefield operation of the Shokk Attack Gun (Warp-Tunnel Snotling Projector) rely upon an unforgiving marriage of exotic materials science and high-energy lethality. Constructed around dual-ring warp-aperture muzzle, vacuum intake hose, backpack Snotling-cage hopper, and spinning copper dynamo coils, the weapon channels immense destructive potential into a focused point of impact or terminal salvo. Upon activation, primary power conduits or symbiotic feeder assemblies draw directly from high-capacity micro-reactors, backpack generator cells, or warp-attuned cores, priming the striking assembly within milliseconds.

At the moment of engagement, the Shokk Attack Gun (Warp-Tunnel Snotling Projector) bypasses conventional ceramite, plasteel, and chitinous carapace by attacking the structural integrity of the target's armour at the molecular or sub-atomic level. Standard defensive countermeasures—including refractor fields, storm shields, and reinforced bulkhead plating—rapidly buckle under sustained fire or repeated blows. Because of the extreme thermal, gravimetric, or kinetic stresses generated during operation, only heavily augmented warriors, battlesuits, or elite veterans of Flash Gitz, Meganobz, Weirdboyz, Burna Boyz possess the physical resilience and neural-link calibration required to wield the Shokk Attack Gun (Warp-Tunnel Snotling Projector) without suffering catastrophic feedback.

Patterns, variants & doctrine

Over ten thousand years of attritional warfare, the Shokk Attack Gun (Warp-Tunnel Snotling Projector) has diverged into numerous regional, forge-world, and relic sub-patterns, foremost among them the Souped-Up Shokk Attack Gun, Tellyport Blasta & Big Mek Warp-Vac. Master-crafted examples forged for commanders such as Mad Dok Grotsnik, Kaptin Badrukk, Ghazghkull Mag Uruk Thraka incorporate bespoke targeting augurs, reinforced disruption coils, or ancient archaeotech components that elevate their armour-penetration and reliability far beyond standard munitorum or warband issue.

Specialist formations—particularly Flash Gitz, Meganobz, Weirdboyz, Burna Boyz—further adapt the Shokk Attack Gun (Warp-Tunnel Snotling Projector) to suit extreme combat environments, from zero-gravity Space Hulk boarding corridors to ash-choked siege trenches. These field variants trade bulk or ammunition capacity for overcharged output, twin-linked mounting arrays, or integrated secondary weapons, ensuring that no enemy fortification or monstrous bio-form remains impervious.

Across ten millennia of total war, the Shokk Attack Gun (Warp-Tunnel Snotling Projector) (Heavy Weapon) has spawned numerous classified sub-patterns tailored to the operational theatres of the Orks. Foremost among these are the Souped-Up Shokk Attack Gun, Tellyport Blasta & Big Mek Warp-Vac, which modify the standard dual-ring warp-aperture muzzle, vacuum intake hose, backpack Snotling-cage hopper, and spinning copper dynamo coils to maximise terminal damage against Terminator plate, Dreadnought sarcophagi, and super-heavy war-engines. Elite champions (Mad Dok Grotsnik, Kaptin Badrukk, Ghazghkull Mag Uruk Thraka) and specialist squads (Flash Gitz, Meganobz, Weirdboyz, Burna Boyz) routinely pair these variants with advanced auspex targeters or psychic synchronization nodes.

Forge World Variations, Internal Mechanics & Artificer Visuals

Within the sealed armouries, forge-fanes, and bio-crucibles that sustain the Orks, the fabrication and maintenance of the Shokk Attack Gun (Warp-Tunnel Snotling Projector) demand the highest tier of craft. Every visual and mechanical detail of the weapon—specifically its dual-ring warp-aperture muzzle, vacuum intake hose, backpack Snotling-cage hopper, and spinning copper dynamo coils—is engineered to withstand extreme thermal, kinetic, and warp-borne stress. On the tabletop and in high-detail fan art, the Shokk Attack Gun (Warp-Tunnel Snotling Projector) is immediately identifiable by its distinctive profile (Souped-Up Shokk Attack Gun, Tellyport Blasta & Big Mek Warp-Vac), heavy weathering, and the unmistakable glow or mechanical menace of its active assembly when wielded by Flash Gitz, Meganobz, Weirdboyz, Burna Boyz.

Notable patterns & relic examples

  • Souped-Up Shokk Attack Gun: The premier canonical pattern of the Shokk Attack Gun (Warp-Tunnel Snotling Projector), renowned across the battlezones documented in Codex: Orks (2nd–10th Ed.); Brutal Kunnin (Mike Brooks) for its unmatched lethality against heavy power armour and armoured vehicles.
  • Artificer / Relic Loadouts of Mad Dok Grotsnik: Custom-wrought exemplar of the Shokk Attack Gun (Warp-Tunnel Snotling Projector) featuring reinforced dual-ring warp-aperture muzzle, vacuum intake hose, backpack Snotling-cage hopper, and spinning copper dynamo coils and centuries of recorded battlefield kills.
  • Vanguard & Siege Issue (Flash Gitz): Frontline configuration engineered for sustained high-intensity engagements, boarding actions, and bunker-clearing assaults.
  • Master-Crafted Variant (Big Mek Warp-Vac): Specialized sub-pattern prized by veteran cadres of the Orks for its superior armour-shearing output and resilience under fire.

Wielded & Fielded By

Characters (3)

Units (4)

Related weapons & vehicles

Primary Faction

Orks

Further reading

Lexicanum · Warhammer 40k Wiki